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<PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" FarPlaneDistance="100" NearPlaneDistance="0" />
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<ModelVisual3D>
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TriangleIndices="0,1,2 3,4,5 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
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<MaterialGroup>
<DiffuseMaterial Brush="Black">
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<EmissiveMaterial Brush="Red">
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